dai11y 01/11/2021

01 November 2021

Accessibility inception: sharing your knowledge (video, 46m) This is a Mischa Andrews talk from #ID24 in November 2017. I’ve had it in my bookmarks for a while, and am so pleased I’ve finally managed to watch it. Mischa talks openly and candidly about how you can effect accessibility change in your organisation, whilst overcoming the… [Read More]

month11y issue 24

29 October 2021

Surface Adaptive Kit makes Microsoft’s laptops more accessible Microsoft is creating a “Surface Adaptive Kit” for its range of laptops/tablets, to better accommodate people with disabilities. The kit includes “keycap labels, bump labels, port indicators and device openers”. For example, a device opener includes a pull tab and ring, to make it easier to open… [Read More]

fortnight11y issue 48

29 October 2021

Myths about Web Accessibility This got shared around the work chat recently. A blog post by Álvaro Montoro that busts 10 myths about accessibility: Accessibility is difficult – “Accessibility is not difficult. Do you know what’s difficult? Running at an Olympic level. A Web Developer can learn at least the basics of Web Accessibility within… [Read More]

week11y issue 96

29 October 2021

Easy read is hard to get right This is a GOV.UK blog from the Inclusive Design team at UK Health Security Agency. It is about the “easy read” format – something I’d never actually come across before. The format, intended for people with learning difficulties, has a very specific template and definition: wide margins images… [Read More]

dai11y 29/10/2021

29 October 2021

A spooky-themed game for you, just in time for Halloween! HOCUS :FOCUS – A keyboard accessibility horror game. A game that highlights issues caused by missing focus styles, unexpected tab orders, and so on. I completed the game in 1 minute and 16 seconds. Can you beat my time?

dai11y 28/10/2021

28 October 2021

Blaming Screen Readers 🚩×5 There is, apparently, a trend going around on Twitter (example tweet): to state something that raises red flags for you, followed by a number of ‘red flag emojis’, i.e. “🚩”. Except that this isn’t a red flag emoji, other than by coincidence. It could just as easily have been yellow or… [Read More]

dai11y 27/10/2021

27 October 2021

Accessibility overlays are a hot topic in the a11y world, so it’s worth keeping on top of all legal proceedings in this space. In her blog post below, accessibility consultant Julie Moynat writes a cautionary tale of how an accessibility overlay company have started legal proceedings against her, off the back of a single tweet…. [Read More]

dai11y 26/10/2021

26 October 2021

Easy read is hard to get right This is a GOV.UK blog from the Inclusive Design team at UK Health Security Agency. It is about the “easy read” format – something I’d never actually come across before. The format, intended for people with learning difficulties, has a very specific template and definition: wide margins images… [Read More]

dai11y 25/10/2021

25 October 2021

Xbox reveals a huge new accessibility feature that puts Sony and Nintendo to shame A clickbait headline, no doubt, but an interesting announcement: Xbox are introducing a classification system to their stores (Xbox.com, PC, Game Pass), ‘tagging’ games with information related to their accessibility. This is to make it easier for disabled gamers to know… [Read More]

week11y issue 95

22 October 2021

Myths about Web Accessibility This got shared around the work chat recently. A blog post by Álvaro Montoro that busts 10 myths about accessibility: Accessibility is difficult – “Accessibility is not difficult. Do you know what’s difficult? Running at an Olympic level. A Web Developer can learn at least the basics of Web Accessibility within… [Read More]

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