Chris Ashton

dai11y 25/11/2020

25 November 2020

Accessible Game Design / Accessible Player Experiences I came across accessible.games while watching the 2020 Video Game Accessibility Awards. It lists the basic “access design patterns” to follow when developing your games. Examples include “second channel” (such as captioning that alerts you to incoming attacks; not just relying on sound) and “improved precision” (allowing gamers… [Read More]

dai11y 24/11/2020

24 November 2020

What would an ethical overlay look like? Karl Groves writes about the ‘overlay widgets’ offered by companies such as accessiBe, and how their claim that including their product on your website will make it fully WCAG compliant is simply untrue. Many a11y issues, such as missing alt text, can only be fixed by a person…. [Read More]

month11y issue 13

23 November 2020

frequent11y is now 1 year old! 🎉 Since the first issue of dai11y on 28th October 2019, I’ve published well over 200 posts covering design, technology, science and ethics in the world of accessibility. I’ve been really enjoying reading so many articles and sharing them with you, and I’ve really appreciated the nice comments and… [Read More]

fortnight11y issue 26

23 November 2020

Use feature flags to make your website more accessible Interesting idea from Heidi Waterhouse: allow users of your app to set their preferences for things like font size, contrast, and font family, and persist these preferences in a database [or cookie]. Then, when rendering the page for the returning user, retrieve their preferences and give… [Read More]

week11y issue 52

23 November 2020

Atkinson Hyperlegible Font A font has been designed to be read more easily by people with low vision. It differentiates commonly misinterpreted letters and numbers, such as capital I and lower-case l, using exaggerated forms including angled spurs and differentiated tails. It comes in four variants (regular, bold, italics, italics bold), supports 27 languages, and… [Read More]

dai11y 23/11/2020

23 November 2020

This $1 hearing aid could treat millions with hearing loss Saad Bhamla, a bioengineer from India, wanted to buy his grandparents some hearing aids. He was shocked to find that they can cost $500 to $5000 per pair, so set out to build his own. He soldered a microphone to a circuit board, then added… [Read More]

dai11y 20/11/2020

20 November 2020

Atkinson Hyperlegible Font A font has been designed to be read more easily by people with low vision. It differentiates commonly misinterpreted letters and numbers, such as capital I and lower-case l, using exaggerated forms including angled spurs and differentiated tails. It comes in four variants (regular, bold, italics, italics bold), supports 27 languages, and… [Read More]

dai11y 19/11/2020

19 November 2020

GIFS and prefers-reduced-motion Some people find animations nausea-inducing or distracting. They might well configure their browser to indicate that they prefer reduced motion. This CSS Tricks article highlights a really neat trick from Manuel Matuzović: display a static image by default, or play an animated gif if users have no preference for reduced motion, using… [Read More]

dai11y 18/11/2020

18 November 2020

Soccer players’ head injury risk could be reduced with simple adjustments to the ball, study finds Football governing bodies FIFA/NCAA govern the size, weight limit and inflated pressure of footballs. Purdue University engineers have concluded that when footballs get wet, they quickly breach the weight limit, so should be swapped out mid-game. Inflating balls to… [Read More]

dai11y 17/11/2020

17 November 2020

Accessible Fonts: Please, STOP Using PX For Screen! A very ranty article that nevertheless explains quite well the reasons for using em (rather than px) for your font sizes, media queries, margins and padding. It dispels the myth that the ‘default’ font size is always 16px (the author’s default is 20px). rem is argued against… [Read More]

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