Chris Ashton

fortnight11y issue 69

13 January 2023

Welcome to the first fortnight11y of 2023! I’ve had a nice little break from the newsletter, but am looking forward to getting going again. But first: a big thank you to everyone who completed my survey. It’s really useful knowing what’s most important to you (so much so that I’ll leave it open, in case… [Read More]

week11y issue 138

13 January 2023

EA shares more accessibility patents Electronic Arts – the games developer – unveiled its “accessibility patent pledge” in August 2021. Its purpose is to “create a collective” among games developers, to improve accessibility for disabled players. It originally shared 5 patents through the pledge: In late 2022 they added 6 more: Finally, EA has open-sourced Fonttik,… [Read More]

dai11y 13/01/2023

13 January 2023

How to Create an Accessible Progress Bar With React I always find it interesting to read tutorials on how to write a commonly needed component, in an accessible way. This tutorial doesn’t do a great job of explaining the purpose of each line of code, but it’s fairly straightforward to follow. The progress bar <div>… [Read More]

dai11y 12/01/2023

12 January 2023

Do we need an Interop for assistive technologies? Hidde de Vries writes about Interop 2022: a collaborative initiative shared by the major browser vendors to solve the 15 top browser compatibility issues. These include areas like cascade layers, CSS color spaces, scrolling behaviour, and so on. Hidde would like to see an equivalent of this but… [Read More]

dai11y 11/01/2023

11 January 2023

EA shares more accessibility patents Electronic Arts – the games developer – unveiled its “accessibility patent pledge” in August 2021. Its purpose is to “create a collective” among games developers, to improve accessibility for disabled players. It originally shared 5 patents through the pledge: In late 2022 they added 6 more: Finally, EA has open-sourced Fonttik,… [Read More]

week11y issue 137

06 January 2023

Welcome to the first week11y of 2023! I’ve had a nice little break from the newsletter, but am looking forward to getting going again. But first: a big thank you to everyone who completed my survey. It’s really useful knowing what’s most important to you (so much so that I’ll leave it open, in case… [Read More]

dai11y 05/01/2023

05 January 2023

colorandcontrast.com This is a very deep dive into colour, contrast, and how people differ in how they see things. It has interactive examples throughout, which really help to illustrate the concepts. Definitely one worth a bookmark. It begins with the biology of the eye, before going into colour vision and visual impairments, and different vision… [Read More]

dai11y 04/01/2023

04 January 2023

Swearing and automatic captions Eric Bailey highlights the issue of how automatic captions deal with swearing. A number of providers automatically censor certain words, displaying a string of asterisks instead. There are lots of problems with this: Eric experiments with speaking specific swear words into a number of different applications that provide automatic captioning, e.g…. [Read More]

dai11y 30/12/2022

30 December 2022

The 411 on 4.1.1 Adrian Roselli writes about WCAG SC 4.1.1: a 13.5 years old rule that first came out in WCAG 2.0. Roughly, it stipulates that content should have proper markup (elements only nested as per specifications, no duplicate attributes or IDs, etc). One of the authors recently-ish filed a proposal to clarify the… [Read More]

dai11y 28/12/2022

28 December 2022

Giphy is adding alt text to make GIFs more accessible Giphy is working with Scribely (a “content accessibility solutions provider”) to add descriptive text to its most popular animated gifs. It will be professionally hand written, not auto-generated. Giphy is also planning to expose the alt text through its APIs, so that third party platforms… [Read More]

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