dai11y 21/09/2022

21 September 2022

Visit for a surprise Eric Bailey raises the interesting dilemma of what link text you should provide on an ‘easter egg’ link to Rick Astley’s “Never Gonna Give You Up” YouTube video. WCAG SC 2.4.4: Link Purpose (In Context) might indicate that you should let the user know exactly what’s at the end of that… [Read More]

dai11y 20/09/2022

20 September 2022

Preparing for the physical world through the digital Two articles caught my eye recently. In Ipswich station gets virtual tour to help passengers with accessibility requirements, we learn how Greater Anglia has launched an online tour of Ipswich rail station. It uses 360 degree photography to allow people to explore the platforms, the waiting room,… [Read More]

dai11y 15/09/2022

15 September 2022

Candidate recommendation version of WCAG 2.2 published September 6th 2022 marks the first update since May 2021. According to w3.org: A Candidate Recommendation is a document that satisfies the technical requirements of the Working Group that produced it and their dependencies, and has already received wide review. W3C publishes a Candidate Recommendation to signal to… [Read More]

dai11y 09/09/2022

09 September 2022

Virtual Reality Accessibility: The Importance of Comfort Ratings and Reducing Motion Meryl Evans talks about ‘comfort ratings’ for VR experiences. These are like content ratings for films and games, e.g. “PG” for “Parental Guidance”. Meta’s comfort ratings (for headsets such as Oculus) are as follows: Comfortable – appropriate for most people. Generally no camera movement… [Read More]

dai11y 08/09/2022

08 September 2022

How Can a Blind Person Use Virtual Reality? Jesse Anderson, who runs IllegallySighted on YouTube, shares advice for creating accessible virtual reality experiences. He reviews games from his perspective as a blind person. There are games designed specifically for screen reader users, but these tend to be more simplistic and don’t hold his attention for… [Read More]

dai11y 05/09/2022

05 September 2022

How Virtual Reality Makes It Possible to Experience Different Vision Conditions VoxelKei, a Japanese “VR world developer”, has created NearSighted Classroom (VRChat) to allow other people to see what it’s like to have short-sightedness. After sharing the world on Twitter (where you can see a video of the world in action), the developer received positive feedback… [Read More]

dai11y 01/09/2022

01 September 2022

Accessibility Virtual Reality Meetup: What Is It Like in Spatial? Meryl Evans documents her experience of using Spatial, a virtual reality environments for events, to host the Accessibility Virtual Reality (A11yVR) Meetup. Spatial offers multiple ways to participate, including using a VR headset, a mobile app, or joining via the browser. Joining from the latter,… [Read More]

dai11y 30/08/2022

30 August 2022

Resident Evil 4 VR update adds accessibility options for comfort Resident Evil 4 on the Oculus Quest 2 – which I own, and think is brilliant! – has just had an update, concentrating primarily on accessibility options. Your waist and chest height parameters are now configurable, making it easier to grab your weapon etc. Someone in… [Read More]

dai11y 25/08/2022

25 August 2022

Am I disabled? “With my pen hovering over a form, there is no easy answer: better to provoke stigma with support, or resist classification?” Joanne Limburg writes about the dilemma she faces when filling in forms that ask “Do you consider yourself to be a disabled person?” Joanne was diagnosed with autistic spectrum disorder (ASD)… [Read More]

dai11y 24/08/2022

24 August 2022

How to write user stories for accessibility Not a particularly long article, but I may as well cut straight to the chase with some examples: As a keyboard-only user, I want to know where I am on the screen so that I can perform an action or navigate to other areas of the site. Or… [Read More]

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