dai11y 04/12/2020

04 December 2020

Almost 50% Got This #a11y Question Wrong! — WCAG Explained (8m video) Eric Eggert asked Twitter if the following code fails WCAG: <button aria-level=”2″>Action</button> 49% thought it failed WCAG, but Eric explains why it doesn’t. This all may seem a bit hypothetical, but it’s actually quite a useful exercise in how to judge code against… [Read More]

dai11y 03/12/2020

03 December 2020

Introducing the Accessibility VRCs A blog post from Facebook’s Oculus team, describing ‘Virtual Reality Checks’ (VRCs), which are technical requirements all apps on the Oculus Platform must meet. It covers things like security, framerates, etc. There is now a set of Accessibility VRCs, which are unfortunately not requirements but “strong recommendations”. A 34m video, “Designing… [Read More]

dai11y 02/12/2020

02 December 2020

Survey of Web Accessibility Practitioners #3 This WebAIM survey, which was previously conducted in 2014 and 2018, is aimed at “everyone that implements accessibility, whether casually or as a primary part of your job”. It is open until January 20th 2021 and its results will be published in the same month. Please take 5-15 minutes… [Read More]

dai11y 01/12/2020

01 December 2020

Accessibility Testing is like Making Coffee This article by Madalyn Parker was very popular back in August. Madalyn describes accessibility testing through different coffee brewing methods, with some nice illustrations. French Press is like automated testing: quick, easy, but doesn’t catch all of the grit. Aeropress, like semi-automated testing, is a step up from that,… [Read More]

week11y issue 53

30 November 2020

What would an ethical overlay look like? Karl Groves writes about the ‘overlay widgets’ offered by companies such as accessiBe, and how their claim that including their product on your website will make it fully WCAG compliant is simply untrue. Many a11y issues, such as missing alt text, can only be fixed by a person…. [Read More]

dai11y 30/11/2020

30 November 2020

Under-Engineered Responsive Tables Adrian Roselli describes how to create an accessible table that scrolls horizontally on mobile. You need to put your <table> element inside a <div role=”region” aria-labelledby=”mycaption” tabindex=”0″>, where “mycaption” references the <caption id=”mycaption”> that should be inside the table. The tabindex satisfies WCAG Success Criteria 2.1.1 Keyboard, and the aria-labelledby satisfies 4.1.2… [Read More]

dai11y 27/11/2020

27 November 2020

PlayStation 5: The Accessibility Review Pros: The integrated screen reader is available across the PS5 system and comes in multiple languages, which can be adjusted for speed, volume, and choice of male or female voice. There are a number of global settings to accommodate different types of colour blindness. You can set a ‘game preset’… [Read More]

dai11y 25/11/2020

25 November 2020

Accessible Game Design / Accessible Player Experiences I came across accessible.games while watching the 2020 Video Game Accessibility Awards. It lists the basic “access design patterns” to follow when developing your games. Examples include “second channel” (such as captioning that alerts you to incoming attacks; not just relying on sound) and “improved precision” (allowing gamers… [Read More]

dai11y 24/11/2020

24 November 2020

What would an ethical overlay look like? Karl Groves writes about the ‘overlay widgets’ offered by companies such as accessiBe, and how their claim that including their product on your website will make it fully WCAG compliant is simply untrue. Many a11y issues, such as missing alt text, can only be fixed by a person…. [Read More]

month11y issue 13

23 November 2020

frequent11y is now 1 year old! 🎉 Since the first issue of dai11y on 28th October 2019, I’ve published well over 200 posts covering design, technology, science and ethics in the world of accessibility. I’ve been really enjoying reading so many articles and sharing them with you, and I’ve really appreciated the nice comments and… [Read More]

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