02 Aug

dai11y 02/08/2022

Your daily frequent11y newsletter, brought to you by @ChrisBAshton:

The Hidden History of Screen Readers

This lengthy but approachable article by The Verge covers the history of JAWS and NVDA.

Ted Henter lost his sight in a car accident in 1978. Losing his job as a racing driver and mechanical engineer, he studied computer science, having to get volunteers to read programming books and terminal outputs to him.

In his first computing job, Ted got his first “talking computer” (software created by Maryland Computer Services), which read one character at a time. This meant Ted could finally work without assistance. In the next version, it could read one word at a time, and Ted became the most known user, regularly calling the company for tech support.

Ted was sent on a business trip to Chicago to train a businessman, Bill Joyce, in using the software. The two became friends and in 1987 created “Henter-Joyce”, releasing their own DOS screen reader called JAWS (Job Access With Speech). It had Braille support, dual cursors and a scripting language for users.

As companies moved from DOS to Windows, a graphical interface, screen reader development became more challenging. Henter-Joyce released JAWS for Windows in 1995. Microsoft ended up buying the source code and created its own native version, but that eventually went nowhere, and JAWS retained the majority of the market share all the way through to 2019.

The price of JAWS – $1000 for a home license – was prohibitive, especially to the 89% of people with vision loss from low and middle income countries. In 2019, NVDA (NonVisual Desktop Access) overtook JAWS in popularity. It is free and open source, developed by two friends from Australia: Michael Curran and Jamie Teh.

Michael started it as a prototype in 2006. Within a year, Mozilla funded Michael to attend the CSUN Assistive Technology Conference, where Michael met like-minded enthusiasts. Michael and Jamie then set up the NV Access nonprofit to govern the project long-term. Initially viewed as ‘fine for home use, but not professional use’, NVDA has come a long way, with contributors from all over the world.

The article contains lots of useful statistics. For example, in 2020, the estimated number of blind people worldwide was 49.1 million, comparable to the population of Spain or South Korea. An additional 255 million people have moderate to severe visual impairment. And in a recent Stackoverflow survey of developers, 1,142 people – approximately 1.7% of total participants – replied, “I am blind / have difficulty seeing.”


Prefer longer newsletters? You can subscribe to week11y, fortnight11y or even month11y updates! Every newsletter gets the same content; it is your choice to have short, regular emails or longer, less frequent ones. Curated with ♥ by developer @ChrisBAshton.

29 Jul

fortnight11y issue 61

Your fortnightly frequent11y newsletter, brought to you by @ChrisBAshton:

The negative impact of stylised captions on TikTok and Instagram

It used to be that there was not enough captioned content on social media. People were posting videos but not captioning them, either because it wasn’t possible on the platform at the time or because they couldn’t be bothered.

Auto captioning has become more and more popular, and it’s now quite simple to enable closed captions on your social media videos. As Courtney Craven puts it on their LinkedIn post, the resulting accuracy of caption can be “useless”.

But another problem is how the captions are displayed: there’s an increasing trend for captions to display

one

or two

words at

a time.

Courtney touches on some of the issues with that, as does accessibility consultant, Meryl Evans. This style of caption can be really hard to follow, and detract from the video itself, as one is so focussed on trying to keep up with the text. You understand language ‘as a unit’, not as one word at a time.

I don’t think we can blame the content creators; they’ve been given a tool, and they’re using it. But social media companies need to work harder to not build inaccessibility into the tools they provide people.

I’d be interested to know what kind of impact this has on screen reader users – send me an email if you have any insights!

Tech Journalism’s Accessibility Problem

Monica Chin, computing reporter at The Verge, writes about the lack of accessibility content in tech magazines. She notes that most accessibility content is written by freelance journalists, or by staff journalists whose primary focus is something else.

The lack of mainstream content makes it hard for disabled consumers to know whether the latest game, mobile phone or software will work for them. “I’ll often have to research reviews and watch like, six or seven so I can find all the information”, says Chris Reardon.

Some journalists feel that the solution is to hire an accessibility reporter, to provide dedicated accessibility coverage, such as accessibility reviews that sit alongside standard product reviews. Others feel that every tech reporter should have accessibility in mind when writing content.

Monica also highlights the risk of perpetuating harmful tropes and stereotypes. The solution isn’t to flood magazines with stories about ‘inspirational’ disabled people (a phenomenon disabled journalists have been protesting for years).

There’s also the risk that exclusively allocating accessibility articles to disabled journalists has them become the ‘token person’ to represent specific topics. That said, journalists with a related disability should be given the first opportunity to cover an article, if they wish. John Loeffler writes “it’s one thing for me to talk about the Microsoft Surface Adaptive Kit. It’s another for someone who’s like, when this review is done, I’m going to be using this on my own personal device”.

An example of where mainstream opinion differs from accessibility focussed views is the ‘touch bar’ integrated with MacBook Pros. CNET, The Verge and Engadget have all derided it as a useless piece of hardware that nobody asked for. (I happen to agree. They’re also prone to hardware failure; my sister has had no ends of issues with this aspect of her relatively new MacBook, just outside the warranty period!).

But Steven Aquino writes about how useful he finds the accessibility features of the touch bar. It makes shortcuts easier to trigger for those who lack the fine motor skills required for keyboard shortcuts. It allows the sending of emails or adding of emojis with a single tap, instead of multiple interactions.

Steven often felt in a minority, reporting on this. The mainstream sites just don’t touch on this stuff. Monica’s article is a call to action for tech reporting to do better.

Microsoft and Peel school board collaborate to launch Minecraft world focused on accessibility

For those who don’t know, Minecraft has an education edition. (I wish I had this while I was in school!).

That edition now has a new world, called BuildAbility. In partnership with America’s Peel District School Board (PDSB), it was launched on May 10th worldwide.

BuildAbility is designed to “help students understand, identify, and work to eliminate accessibility barriers in their school and community”. Students learn about physical and technological barriers, as well as organisational attitudes and communication issues. They’re then encouraged to create solutions to those problems, in an open play area, trying to create the most accessible and inclusive experience.

In the world, students will encounter physical barriers that disable wheelchair users, high noise levels in populous areas like the mall, etc. They can then rebuild parts of the world in an accessible way. Watch this brief video demonstrating the world (39s).

Best Practices for Overlays

Ken Nakata writes a thought-provoking article about controversial accessibility overlays.

Ken was once opposed to overlays, but has come around to the idea, on the basis that they can work harmoniously with other accessibility initiatives. He concedes that the damage has already been done by inaccurate marketing of overlay companies, who falsely claim they can make websites fully accessible with a single line of code. But if we can allow overlays to mature and have these companies taper their claims, Ken envisages a future where overlays are widely used and useful.

For example, a customer might hire an accessibility consultant, who spots a WCAG violation with a tab panel on their website. The developers fix that panel, but in the meantime, an overlay is programmed to spot and fix similar matches that don’t exactly match the original. As users come across these panels in the wild, the overlay does its best to fix the issue, and also automatically notifies the developers about the bug.

Ken thinks overlays are an inevitability because:

  1. There is simply too much inaccessible content out there, and it won’t ever be fixed.
  2. Not all users are experts – more traditional assistive technology can be difficult to use.
  3. Technology gets better all the time.

Ken finishes with a list of rules he believes all overlay producers should follow, containing good guidelines such as not automatically applying settings, and giving all users the option to quickly dismiss the panel.

Definitely worth a read.

GAConf

This game accessibility conference is happening on October 24th and 25th. But there is plenty of archive footage from previous conferences.

It covers a really interesting range of topics, such as accessibility in first person games, gaming with a muscle disease, bringing accessibility to storefront descriptions and audio-based games mechanics. Looks like one to watch, even if you’re not in the games development sector.


Did you know that you can subscribe to dai11y, week11y, fortnight11y or month11y updates! Every newsletter gets the same content; it is your choice to have short, regular emails or longer, less frequent ones. Curated with ♥ by developer @ChrisBAshton.

29 Jul

week11y issue 122

Your weekly frequent11y newsletter, brought to you by @ChrisBAshton:

Microsoft and Peel school board collaborate to launch Minecraft world focused on accessibility

For those who don’t know, Minecraft has an education edition. (I wish I had this while I was in school!).

That edition now has a new world, called BuildAbility. In partnership with America’s Peel District School Board (PDSB), it was launched on May 10th worldwide.

BuildAbility is designed to “help students understand, identify, and work to eliminate accessibility barriers in their school and community”. Students learn about physical and technological barriers, as well as organisational attitudes and communication issues. They’re then encouraged to create solutions to those problems, in an open play area, trying to create the most accessible and inclusive experience.

In the world, students will encounter physical barriers that disable wheelchair users, high noise levels in populous areas like the mall, etc. They can then rebuild parts of the world in an accessible way. Watch this brief video demonstrating the world (39s).

Best Practices for Overlays

Ken Nakata writes a thought-provoking article about controversial accessibility overlays.

Ken was once opposed to overlays, but has come around to the idea, on the basis that they can work harmoniously with other accessibility initiatives. He concedes that the damage has already been done by inaccurate marketing of overlay companies, who falsely claim they can make websites fully accessible with a single line of code. But if we can allow overlays to mature and have these companies taper their claims, Ken envisages a future where overlays are widely used and useful.

For example, a customer might hire an accessibility consultant, who spots a WCAG violation with a tab panel on their website. The developers fix that panel, but in the meantime, an overlay is programmed to spot and fix similar matches that don’t exactly match the original. As users come across these panels in the wild, the overlay does its best to fix the issue, and also automatically notifies the developers about the bug.

Ken thinks overlays are an inevitability because:

  1. There is simply too much inaccessible content out there, and it won’t ever be fixed.
  2. Not all users are experts – more traditional assistive technology can be difficult to use.
  3. Technology gets better all the time.

Ken finishes with a list of rules he believes all overlay producers should follow, containing good guidelines such as not automatically applying settings, and giving all users the option to quickly dismiss the panel.

Definitely worth a read.

GAConf

This game accessibility conference is happening on October 24th and 25th. But there is plenty of archive footage from previous conferences.

It covers a really interesting range of topics, such as accessibility in first person games, gaming with a muscle disease, bringing accessibility to storefront descriptions and audio-based games mechanics. Looks like one to watch, even if you’re not in the games development sector.


Did you know that you can subscribe to dai11y, week11y, fortnight11y or month11y updates! Every newsletter gets the same content; it is your choice to have short, regular emails or longer, less frequent ones. Curated with ♥ by developer @ChrisBAshton.

29 Jul

dai11y 29/07/2022

Your daily frequent11y newsletter, brought to you by @ChrisBAshton:

GAConf

This game accessibility conference is happening on October 24th and 25th. But there is plenty of archive footage from previous conferences.

It covers a really interesting range of topics, such as accessibility in first person games, gaming with a muscle disease, bringing accessibility to storefront descriptions and audio-based games mechanics. Looks like one to watch, even if you’re not in the games development sector.


Prefer longer newsletters? You can subscribe to week11y, fortnight11y or even month11y updates! Every newsletter gets the same content; it is your choice to have short, regular emails or longer, less frequent ones. Curated with ♥ by developer @ChrisBAshton.

27 Jul

dai11y 27/07/2022

Your daily frequent11y newsletter, brought to you by @ChrisBAshton:

Best Practices for Overlays

Ken Nakata writes a thought-provoking article about controversial accessibility overlays.

Ken was once opposed to overlays, but has come around to the idea, on the basis that they can work harmoniously with other accessibility initiatives. He concedes that the damage has already been done by inaccurate marketing of overlay companies, who falsely claim they can make websites fully accessible with a single line of code. But if we can allow overlays to mature and have these companies taper their claims, Ken envisages a future where overlays are widely used and useful.

For example, a customer might hire an accessibility consultant, who spots a WCAG violation with a tab panel on their website. The developers fix that panel, but in the meantime, an overlay is programmed to spot and fix similar matches that don’t exactly match the original. As users come across these panels in the wild, the overlay does its best to fix the issue, and also automatically notifies the developers about the bug.

Ken thinks overlays are an inevitability because:

  1. There is simply too much inaccessible content out there, and it won’t ever be fixed.
  2. Not all users are experts – more traditional assistive technology can be difficult to use.
  3. Technology gets better all the time.

Ken finishes with a list of rules he believes all overlay producers should follow, containing good guidelines such as not automatically applying settings, and giving all users the option to quickly dismiss the panel.

Definitely worth a read.


Prefer longer newsletters? You can subscribe to week11y, fortnight11y or even month11y updates! Every newsletter gets the same content; it is your choice to have short, regular emails or longer, less frequent ones. Curated with ♥ by developer @ChrisBAshton.

26 Jul

dai11y 26/07/2022

Your daily frequent11y newsletter, brought to you by @ChrisBAshton:

Microsoft and Peel school board collaborate to launch Minecraft world focused on accessibility

For those who don’t know, Minecraft has an education edition. (I wish I had this while I was in school!).

That edition now has a new world, called BuildAbility. In partnership with America’s Peel District School Board (PDSB), it was launched on May 10th worldwide.

BuildAbility is designed to “help students understand, identify, and work to eliminate accessibility barriers in their school and community”. Students learn about physical and technological barriers, as well as organisational attitudes and communication issues. They’re then encouraged to create solutions to those problems, in an open play area, trying to create the most accessible and inclusive experience.

In the world, students will encounter physical barriers that disable wheelchair users, high noise levels in populous areas like the mall, etc. They can then rebuild parts of the world in an accessible way. Watch this brief video demonstrating the world (39s).


Prefer longer newsletters? You can subscribe to week11y, fortnight11y or even month11y updates! Every newsletter gets the same content; it is your choice to have short, regular emails or longer, less frequent ones. Curated with ♥ by developer @ChrisBAshton.

22 Jul

week11y issue 121

Only two articles this week, but both super interesting, and related to one another. They both concern big tech sites that pander to the majority at the expense of disabled users.

The negative impact of stylised captions on TikTok and Instagram

It used to be that there was not enough captioned content on social media. People were posting videos but not captioning them, either because it wasn’t possible on the platform at the time or because they couldn’t be bothered.

Auto captioning has become more and more popular, and it’s now quite simple to enable closed captions on your social media videos. As Courtney Craven puts it on their LinkedIn post, the resulting accuracy of caption can be “useless”.

But another problem is how the captions are displayed: there’s an increasing trend for captions to display

one

or two

words at

a time.

Courtney touches on some of the issues with that, as does accessibility consultant, Meryl Evans. This style of caption can be really hard to follow, and detract from the video itself, as one is so focussed on trying to keep up with the text. You understand language ‘as a unit’, not as one word at a time.

I don’t think we can blame the content creators; they’ve been given a tool, and they’re using it. But social media companies need to work harder to not build inaccessibility into the tools they provide people.

I’d be interested to know what kind of impact this has on screen reader users – send me an email if you have any insights!

Tech Journalism’s Accessibility Problem

Monica Chin, computing reporter at The Verge, writes about the lack of accessibility content in tech magazines. She notes that most accessibility content is written by freelance journalists, or by staff journalists whose primary focus is something else.

The lack of mainstream content makes it hard for disabled consumers to know whether the latest game, mobile phone or software will work for them. “I’ll often have to research reviews and watch like, six or seven so I can find all the information”, says Chris Reardon.

Some journalists feel that the solution is to hire an accessibility reporter, to provide dedicated accessibility coverage, such as accessibility reviews that sit alongside standard product reviews. Others feel that every tech reporter should have accessibility in mind when writing content.

Monica also highlights the risk of perpetuating harmful tropes and stereotypes. The solution isn’t to flood magazines with stories about ‘inspirational’ disabled people (a phenomenon disabled journalists have been protesting for years).

There’s also the risk that exclusively allocating accessibility articles to disabled journalists has them become the ‘token person’ to represent specific topics. That said, journalists with a related disability should be given the first opportunity to cover an article, if they wish. John Loeffler writes “it’s one thing for me to talk about the Microsoft Surface Adaptive Kit. It’s another for someone who’s like, when this review is done, I’m going to be using this on my own personal device”.

An example of where mainstream opinion differs from accessibility focussed views is the ‘touch bar’ integrated with MacBook Pros. CNET, The Verge and Engadget have all derided it as a useless piece of hardware that nobody asked for. (I happen to agree. They’re also prone to hardware failure; my sister has had no ends of issues with this aspect of her relatively new MacBook, just outside the warranty period!).

But Steven Aquino writes about how useful he finds the accessibility features of the touch bar. It makes shortcuts easier to trigger for those who lack the fine motor skills required for keyboard shortcuts. It allows the sending of emails or adding of emojis with a single tap, instead of multiple interactions.

Steven often felt in a minority, reporting on this. The mainstream sites just don’t touch on this stuff. Monica’s article is a call to action for tech reporting to do better.


Did you know that you can subscribe to dai11y, week11y, fortnight11y or month11y updates! Every newsletter gets the same content; it is your choice to have short, regular emails or longer, less frequent ones. Curated with ♥ by developer @ChrisBAshton.

22 Jul

dai11y 22/07/2022

Your daily frequent11y newsletter, brought to you by @ChrisBAshton:

Tech Journalism’s Accessibility Problem

Monica Chin, computing reporter at The Verge, writes about the lack of accessibility content in tech magazines. She notes that most accessibility content is written by freelance journalists, or by staff journalists whose primary focus is something else.

The lack of mainstream content makes it hard for disabled consumers to know whether the latest game, mobile phone or software will work for them. “I’ll often have to research reviews and watch like, six or seven so I can find all the information”, says Chris Reardon.

Some journalists feel that the solution is to hire an accessibility reporter, to provide dedicated accessibility coverage, such as accessibility reviews that sit alongside standard product reviews. Others feel that every tech reporter should have accessibility in mind when writing content.

Monica also highlights the risk of perpetuating harmful tropes and stereotypes. The solution isn’t to flood magazines with stories about ‘inspirational’ disabled people (a phenomenon disabled journalists have been protesting for years).

There’s also the risk that exclusively allocating accessibility articles to disabled journalists has them become the ‘token person’ to represent specific topics. That said, journalists with a related disability should be given the first opportunity to cover an article, if they wish. John Loeffler writes “it’s one thing for me to talk about the Microsoft Surface Adaptive Kit. It’s another for someone who’s like, when this review is done, I’m going to be using this on my own personal device”.

An example of where mainstream opinion differs from accessibility focussed views is the ‘touch bar’ integrated with MacBook Pros. CNET, The Verge and Engadget have all derided it as a useless piece of hardware that nobody asked for. (I happen to agree. They’re also prone to hardware failure; my sister has had no ends of issues with this aspect of her relatively new MacBook, just outside the warranty period!).

But Steven Aquino writes about how useful he finds the accessibility features of the touch bar. It makes shortcuts easier to trigger for those who lack the fine motor skills required for keyboard shortcuts. It allows the sending of emails or adding of emojis with a single tap, instead of multiple interactions.

Steven often felt in a minority, reporting on this. The mainstream sites just don’t touch on this stuff. Monica’s article is a call to action for tech reporting to do better.


Prefer longer newsletters? You can subscribe to week11y, fortnight11y or even month11y updates! Every newsletter gets the same content; it is your choice to have short, regular emails or longer, less frequent ones. Curated with ♥ by developer @ChrisBAshton.

18 Jul

dai11y 18/07/2022

Your daily frequent11y newsletter, brought to you by @ChrisBAshton:

The negative impact of stylised captions on TikTok and Instagram

It used to be that there was not enough captioned content on social media. People were posting videos but not captioning them, either because it wasn’t possible on the platform at the time or because they couldn’t be bothered.

Auto captioning has become more and more popular, and it’s now quite simple to enable closed captions on your social media videos. As Courtney Craven puts it on their LinkedIn post, the resulting accuracy of caption can be “useless”.

But another problem is how the captions are displayed: there’s an increasing trend for captions to display

one

or two

words at

a time.

Courtney touches on some of the issues with that, as does accessibility consultant, Meryl Evans. This style of caption can be really hard to follow, and detract from the video itself, as one is so focussed on trying to keep up with the text. You understand language ‘as a unit’, not as one word at a time.

I don’t think we can blame the content creators; they’ve been given a tool, and they’re using it. But social media companies need to work harder to not build inaccessibility into the tools they provide people.

I’d be interested to know what kind of impact this has on screen reader users – send me an email if you have any insights!


Prefer longer newsletters? You can subscribe to week11y, fortnight11y or even month11y updates! Every newsletter gets the same content; it is your choice to have short, regular emails or longer, less frequent ones. Curated with ♥ by developer @ChrisBAshton.

15 Jul

month11y issue 30

I’m back, having got married, been on honeymoon, and perhaps inevitably, caught COVID. So, a little later than planned, please enjoy the latest issue of frequent11y!

Designing for Web Accessibility in 60 Seconds

UX Designer David Kennedy writes a short article with some useful quick wins for accessibility, focussed around asking questions.

  • Is the content specific enough in important areas?
    • People skim when they read. Make sure your link text describes the content of the target link, and use concise headings to form the outline of the page.
  • Where does the visual hierarchy put pressure on font sizes and colours?
    • Avoid small font sizes, low colour contrast, relying on colour alone to communicate state.
    • Also avoid confusing alignment, and excessive motion.
  • What components are doing too much?
    • Consider avoiding autocomplete and tooltip components, in favour of simpler ones.
  • Are all states communicated in an accessible way?
    • Pay careful attention to designs for your error states, disabled states, focus states, etc.

Accessibility: The Biggest Scam in UX

Dot Tomczak draws us in with a clickbaity headline, and rants about designers that claim their work is accessible without being able to back it up.

Dot says that following a WCAG checklist isn’t enough – how many designers have actually included at least one person with a disability in their initial user research?

A nice looking, minimalist, high-contrast design isn’t necessarily an accessible one. As Dot points out, there is such a thing as too much contrast. Designs may break horribly when zoomed in, or may make no sense with assistive technologies. Fonts may be at least 16 pixels in size (good) but the font itself may not be very readable (bad).

Dot implores designers to start including people with impairments, in their user testing. To start using your favourite apps and websites with accessibility settings turned on, to get a feel of how things should work. To test their products with accessibility tools. And above all, to “stop bullshitting that you mastered it – no one did”.

The comments on the article are largely in full support and agreement – including a number of famous faces from the world of accessibility (whose own articles I’ve covered in previous issues of frequent11y!).

Default focus outlines: Don’t remove them!

So many good tips in this article – though don’t be fooled by the title. This isn’t about the native browser focus styles; the participants in this podcast do advocate that it’s fine to provide your own custom focus styles. This is about removing any focus styles whatsoever, and why that’s a bad thing.

Many of us have come across this before: a designer insisting we remove the outline provided by browsers, but not providing their own focus style to replace it with. The analogies in this article are great:

  • Focus styles are like streetlights. Even if you think they’re ugly – they’re extremely useful.
  • Want to remove focus styles? How about removing all handles from your doors and windows, to avoid breaking the smooth flow of the design.

And some tips:

  • Ask designers to try to navigate their own designs via keyboard only.
  • Ask what the alternative for the native focus state should be. If the answer is that there shouldn’t be a focus state at all, then this discussion isn’t about the outline.

The article contains a podcast recording and a transcript. Worth a read/listen.

Whisper’s hearing aids use AI to boost speech and reduce noise

Whisper is a startup that is developing hearing aids that self-tune over time, using AI. Traditional hearing aids require frequent adjustments, which can put people off wearing them. The CEO was inspired when his father asked to sit in a quiet corner of the café so that he could hear him properly, and he realised that he could make a difference in helping people connect better with their loved ones.

Two earpieces that take in and transmit sound are paired with a pocket-sized hub called Whisper Brain that wirelessly drives a sound separation engine. The engine’s algorithms, which were trained on a proprietary dataset, separate speech from noise in real time. Unlike traditional hearing aids, which amplify everything in a room, the engine hones in on particular sources

The system costs $139 per month at time of writing, which is less than the $179 originally quoted in the article (which was published in October 2020). Other companies are available – there are similar offerings from MicroTech, Widex and Starkey.

New sensor technology helps blind and visually impaired pedestrians avoid hazards

Intelligent Material Solutions, Inc. have patented an “intelligent material” of rare earth crystals embedded in paint or thermoplastics. The crystals can be grown to any shape or size and exhibit unique emission and absorption spectra and tuneable energy conversions.

Paired with sensors mounted or integrated with a cane, users can use a smart device to gather geolocation feedback and receive enhanced situational awareness that is far more accurate than existing technologies such as GPS.

The technology is in its early stages but could be used to guide users to public transportation, retail entrances, pavement exits and other locations.

This 3D printed controller allows you to game with one hand

This Facebook video (3 minutes) demonstrates an attachment for a standard PlayStation controller, allowing you to access all of the buttons on the device using just one hand.

The attachment was designed and 3D-printed by Akaki Kuumeri and is quite fascinating to see in action! Designs are free to download and print, but Akaki also offers fully printed and assembled versions in their Etsy store. Both left-handed and right-handed versions are available. Akaki also designs attachments for other consoles such as Xbox Series X.

Whilst it’s disappointing not to see officially supported adapters from the console manufacturers themselves, I’m pleased to see creative solutions being devised in the community.

Man Who Is Paralyzed Communicates By Imagining Handwriting

A man left quadriplegic after a freak accident has taken part in a study of a system called BrainGate2, developed at Stanford. The system relies on electrodes surgically implanted near the part of the brain that controls movement.

The man imagines writing individual characters by hand, and the computer learned to decode the distinct patterns with 95% accuracy. He can now type at a rate of 90 characters per minute.

I first covered this technology 2.5 years ago, in dai11y 25/11/2019. That system was developed at Chicago, and had a rate of around 66 characters per minute. So the technology is improving – which is fantastic. I just hope the surgically implanted hardware doesn’t go the way of the Second Sight implants and become unsupported.

Robles v. Domino’s Settles After Six Years of Litigation

This case concerns Guillermo Robles, a blind customer of Domino’s who was unable to order a custom pizza from their website or app, so sued them under the Americans with Disabilities Act (ADA).

I wrote about this case in my first ever issue of week11y, in October 2019. At the time, the US Supreme Court had just declined Domino’s appeal of a Ninth Circuit decision to overturn a district court’s decision to dismiss the lawsuit. (American law is complicated. Also, disclaimer: I’m no law expert).

Since then, in June 2021, the district court ruled in Robles’ favour, concluding that the website was not fully accessible and that a 45 minute wait on a telephone line was not a reasonable substitute. There’s lots of interesting information in the ADA Title III analysis of that ruling, such as Domino’s own expert not being able to place an order using a screen reader. There is also some distinction between Domino’s website and their mobile app, which are treated differently in law – the case was only allowed to continue regarding the app, rather than the website.

In what is believed to be a final end to the case, the parties have now settled out of court. The terms of that resolution are not (and may never be) known.

Please Stop Using Grey Text

“W3 AGWG Invited Expert” and Readability and Color Science Researcher, Andrew Somers, argues that the WCAG 2 contrast specifications have been harmful to accessibility, as they don’t factor in how colours are perceived. Some colour combinations that shouldn’t pass, do, and some that should, don’t.

Since the introduction of WCAG 2, Andrew argues there’s been a shift to using grey text instead of black. This breaks a 1000 year precedent of printed texts worldwide. Andrew acknowledges the irony in making this point on his article, which is hosted on Medium.com and which uses grey text.

Andrew also highlights issues with dark mode, where WCAG 2 contrast math “is not capable of providing useful contrast values”. The screenshot he uses to demonstrate the issue is pretty scathing.

There is often a counter-argument to the use of black text: that it causes too much contrast and can be uncomfortable to read. Andrew’s counter-argument is that it is better to slightly darken the background behind the text, rather than lighten the text itself.

Over 96% of Government Websites Hide Disabled Men and Women on Their Site

This article raises an important point about how photos of people are sourced and used.

Sites such as Shutterstock are used to find stock photos of people to use on websites. Searching for “happy person”, “person smiling” or “happy face” rarely surfaces any pictures of visibly disabled individuals. However, “a quick search of ‘person in wheelchair’ revealed that plenty of images of happy disabled people do exist”.

The article investigates an example image and concludes that this happens due to the way the images are tagged. The image in question is tagged with keywords centred around the person’s disability and age. The image therefore won’t show up in general searches and is “unlikely to be used on non-medical web pages”.

According to the article, just 24 out of 502 government websites showed any photos of disabled people on non medical pages. However, this figure includes blog posts about a specific organisation or person, as well as articles about the Paralympics. It is extremely rare to see a stock photo including a visibly disabled person, for a general page.

A few reasons are cited for this trend. Most countries have a ‘social norm’; a “stereotyped idea of how the average citizen looks”. When creating content designed to resonate with a wide audience, photos of the social norm are used to cater for the majority. It is hypothesised that not using pictures of the social norm might lead to fewer ‘conversions’ (clicks), reducing the perceived success of the web page.

The article concludes with an appeal for government sites: to “normalise the use of diverse photographs, including individuals from all walks of life”. [This] is the only way to create an expectation for inclusion”.

Purchasing Power Parity

Accessibility of content based on price and economics is not something I’ve covered often, so I’m glad to have come across this really interesting article.

Sophia Lucero writes about a trend she’s noticed in online courses and magazines: websites are beginning to charge different prices based on where in the world you’re visiting from. They generally charge less if you’re in, say, the Philippines, versus if you visit from the USA, on the basis that it’s a lot more difficult for someone from the former to raise the same amount of disposable income as someone from the latter. This is well explained by the Big Mac index.

Many independent creators that are big names in the frontend world are offering this, from Wes Bos and Kent Dodds to Sara Vieira and Julia Evans. Sophia notes that they all seem to have rolled out their own implementations, based on their own “specific, personal reasoning that differed from one another”. There’s a certain amount of secrecy into the underlying methodologies used by some, as they (understandably) want to avoid being pulled into an economics fight. As a guide, you could use the calculator by Jack McDade, or for a (paid) automated implementation, you could use Parity Bar.

The decision to roll out PPP is, for many, an altruistic decision, and relies on honesty, since it is fairly simple to spoof one’s location. However, it has actually increased revenue for the creators (50% in the case of Chris Ferdinandi), as the fact more people can afford it means there are higher sales.

WordPress Accessibility Day Returns November 2-3, 2022

Deborah Edwards-Oñoro tells us about a virtual, accessibility focussed conference in November. Full details over at wpaccessibility.day.

For a taste of what to expect from the day, check out the talks from 2020. It looks to be a good mix of beginner and advanced accessibility concepts, as well as technical and non-technical. There are some CMS/WordPress focussed talks, but a lot look quite generic, so this looks open and applicable to all.

You can sign up for email updates on the website. For now, pencil November 2nd and 3rd in your diary!

ScreenReader app

A project I came across recently was the ScreenReader app, which is a learning aid to help you to use VoiceOver on iOS and TalkBack on Android. It contains exercises to navigate by headings and links, and to select, copy and paste text.

The app is an initiative of the Appt Foundation. Its source code is available on GitHub under screenreader-android and screenreader-ios repositories.

Divs are bad!

An article by Manuel Matuzović, which he openly admits is a clickbait title! Manuel concedes that the <div> is useful for additional elements for styling, for structuring content when no other suitable element exists, and for when you need custom landmarks. He then lists the issues with using <div> incorrectly.

Using a <div> inside a <details> element, for example, can break how the element is supposed to render in browsers, and might cause screen readers to not recognise the <summary> element properly:

<details>
  <div>
    <summary>Show info</summary>
    Hi, I'm the info!
  </div>
</details>

Manuel works through plenty of other common examples (such as <ul><li> markup) which should not have a <div> nested in between the elements. It’s quicker to say where it can be used, and that’s in definition lists. The following example is fine:

<dl>
  <div>
    <dt>Key:</dt>
    <dd>Value</dd>
  </div>
  <div>
    <dt>Key:</dt>
    <dd>Value</dd>
  </div>
</dl>

Manuel recommends installing Deque’s HTML validator bookmarklet to validate your web pages. It works on both server-rendered and client-rendered pages.


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