Your weekly frequent11y newsletter, brought to you by @ChrisBAshton:
Enhancing ARIA landmarks with aria-labelledby
- Article by Léonie Watson describing how to use
aria-labelledby
to distinguish between multiple navigational elements. Example:<nav role="navigation" aria-labelledby="firstLabel"><p>Choose an <span id="firstLabel">aisle</span> to browse</p><ul><li><a href="fresh.html">Fresh foods</a></li>...</ul>
.
How Does HTML Microdata Help With Accessibility?
- Scott Vinkle explains how pages marked up with microdata helps the ‘Reader Mode’ in browsers to find and arrange content. For example,
<img src="source.jpg" alt="" itemprop="image" />
determines the image that will be displayed in Reader Mode. Reader Mode is a useful feature for many, especially for people with dyslexia, as it removes distractions such as navigation, animations and ads.
- Adrian Roselli writes about accessiBe, a company (whose article I’ve shared before) that offers an add-on for sites to automatically make them ‘accessible’. Adrian presents a scathing review of their practices, including that they incorrectly interpret WCAG, are cited in accessibility lawsuits and attempt to spoof automated checkers.
The Latest Barbie Dreamhouse Now Includes A Wheelchair-Accessible Elevator
- Mattel, the manufacturer behind the Barbie brand, started producing Barbies with wheelchairs in February 2019. They’ve now released a ‘Dreamhouse’ dollhouse that has a button-operated lift, big enough to accommodate the wheelchair. It’s a great step forward in seeing a full range of diversity from a young age.
An app for everything, but can everyone use it?
- Anne Spencer Ross tested almost 9000 apps and found that a quarter were missing labels for >90% of their icons. ‘Floating action buttons’, representing the most important action on the screen, lacked labels in 92% of cases. The tools used to build apps can greatly affect their accessibility: 100% of screen elements coming from Unity and 53% of screen elements from Cocos2dx were completely unusable. And Education apps made up 7% of apps overall but 19% of completely unusable apps.
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