Your weekly frequent11y newsletter, brought to you by @ChrisBAshton:
I Don’t Care What Google or Apple or Whoever Did
- Adrian Roselli complains that when he raises accessibility/usability issues with clients, their response is “but Google does this”. He then lists several poor UI changes the big companies have made and subsequently U-turned on, such as Google’s form fields without boxes, or Apple’s super thin typefaces in iOS. Heydon Pickering wrote a similar article in January. Both alluded to the fact that you wouldn’t want to replicate these companies’ designs anyway: why make your product look and feel like Google’s?
The Last of Us Part II: Accessibility features detailed
- A comprehensive article on the PlayStation blog, detailing how The Last of Us Part II comes with three presets for different kinds of disabilities, but every setting can be individually overwritten. Gameplay alterations such as ‘invisible while prone’ allow gamers to enjoy stealth mode they might otherwise not be able to. Directional arrows accompanying subtitles show deaf gamers where the speech is coming from. Every command, including touchpad swipes and controller shake, can be remapped to different controller inputs.
Deaf fitness instructor calls for more accessibility in workout classes
- India Morse (@youleanmeup) is a fitness instructor on Instagram. She was born deaf, and found that workout classes aren’t visual enough for the deaf community, and Instagram as a platform is lacking live-captions. So she launched Coaching by India; an online coaching app with captions and an interpreter voicing India’s signs, so that is accessible to everyone.
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