dai11y 30/03/2020

Your daily frequent11y newsletter, brought to you by @ChrisBAshton:

Video game accessibility aided by consultants who say it’s not about compromising game design

  • Article about how accessibility consultants are working behind the scenes to create a more inclusive video game industry. A common argument against accessibility adjustments is that they’ll ruin the ‘creative vision’ of the game. In reality, lowering difficulty settings is a cheap and unsatisfying way of ‘achieving accessibility’. It is far better to provide custom control mapping, add subtitles, enable camera snapping, etc. Another myth is that these features are rarely used, however: one third of Uncharted 4 players used the ‘one handed control’ option, and 60% of Assassins Creed: Origins players turned subtitles on.

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