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Introducing the Accessibility VRCs
- A blog post from Facebook’s Oculus team, describing ‘Virtual Reality Checks’ (VRCs), which are technical requirements all apps on the Oculus Platform must meet. It covers things like security, framerates, etc.
- There is now a set of Accessibility VRCs, which are unfortunately not requirements but “strong recommendations”. A 34m video, “Designing Accessible Experiences“, explains it in more detail.
- The actual Accessibility VRCs cover things like subtitle options, distance grabbing, head-tracking alternatives, in-game feedback & direction, colour blindness support, display setting customisation and controller reconfiguration. Each link describes how to manually test the requirement, and links out to a bit more implementation detail.
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