Chris Ashton

dai11y 27/01/2023

27 January 2023

PlayStation debuts highly customisable controller for gamers with disabilities at CES Sony has unveiled an adaptable PlayStation controller, dubbed “Project Leonardo”. It is designed for gamers with limited motor control, who may not be able to hold the traditional controller. The article does a great job at summarising what’s unique about the controller: The controller… [Read More]

dai11y 25/01/2023

25 January 2023

Comparing Manual and Free Automated WCAG Reviews Adrian Roselli looks at the homepage for a “popular site” and performs a manual review against the WCAG 2.1 A and AA standard, using “bookmarklets, assorted contrast checkers, dev tools, and assistive technology”, including “screen reader pairings of Chrome/JAWS, NVDA/Firefox, and VoiceOver/Safari on desktop”. He then runs the… [Read More]

dai11y 24/01/2023

24 January 2023

Top 10 Accessibility News of 2022 This is a round-up of last year’s “most talked about” accessibility news stories, brought to you by Equal Entry (who also have a newsletter you should subscribe to!). I won’t regurgitate the whole list, which is quite US-centric, but there are some interesting items that were actually completely new… [Read More]

dai11y 20/01/2023

20 January 2023

What we learned from our first accessibility conformance review Hidde de Vries writes about reviewing ‘Sanity Studio‘, a headless CMS, for accessibility. Hidde, who works for the studio, started by comparing the different accessibility guidelines, such as WCAG. There is actually a different standard for authoring apps: the Authoring Tool Accessibility Guidelines (ATAG). This “seemed… [Read More]

dai11y 19/01/2023

19 January 2023

Google’s ‘Guided Frame’ helps visually impaired users shoot better pictures This article has been in my bookmarks since the Pixel 7 launch event on October 6th, 2022. Google announced “a number of features” including:

dai11y 17/01/2023

17 January 2023

5 takeaways from screen reader usability interviews Frontend developer Jess Budd shares five things they’ve learned from user testing with screen reader users.

dai11y 13/01/2023

13 January 2023

How to Create an Accessible Progress Bar With React I always find it interesting to read tutorials on how to write a commonly needed component, in an accessible way. This tutorial doesn’t do a great job of explaining the purpose of each line of code, but it’s fairly straightforward to follow. The progress bar <div>… [Read More]

dai11y 12/01/2023

12 January 2023

Do we need an Interop for assistive technologies? Hidde de Vries writes about Interop 2022: a collaborative initiative shared by the major browser vendors to solve the 15 top browser compatibility issues. These include areas like cascade layers, CSS color spaces, scrolling behaviour, and so on. Hidde would like to see an equivalent of this but… [Read More]

dai11y 11/01/2023

11 January 2023

EA shares more accessibility patents Electronic Arts – the games developer – unveiled its “accessibility patent pledge” in August 2021. Its purpose is to “create a collective” among games developers, to improve accessibility for disabled players. It originally shared 5 patents through the pledge: In late 2022 they added 6 more: Finally, EA has open-sourced Fonttik,… [Read More]

dai11y 05/01/2023

05 January 2023 This is a very deep dive into colour, contrast, and how people differ in how they see things. It has interactive examples throughout, which really help to illustrate the concepts. Definitely one worth a bookmark. It begins with the biology of the eye, before going into colour vision and visual impairments, and different vision… [Read More]