Does DRM promote piracy?
Like it or not, there are people out there who devote their lives to cracking software, games and applications for free distribution over the internet. Piracy is costing the industry millions of pounds a year because the one tangible asset that they are able to sell- their intellectual property- is being ripped off.
Those who are responsible for piracy tend to bandy about the terms āopenā and āfreeā.They attempt to excuse their illegal actions by arguing some sort of political or philosophical motive, when in reality, it comes down to one thing. Greed. Why pay hundreds of pounds for a piece of software that you could download for free through BitTorrent?
Much software and games can be freely and anonymously downloaded using peer-to-peer technology. In an attempt to cut down on piracy, development companies are using increasingly aggressive methods to keep tabs on their products.
In their efforts to tackle piracy, I believe that software companies are actually incentivising it in their implementation of Digital Rights Management, or DRM.
One of my favourite ironies is the patronising āyou wouldn’t steal a carā appeal at the beginning of many DVDs. We’ve just BOUGHT the DVD, and now we’re being told not to steal it. A pirated DVD would come without the warning and take us straight to the film. Does anyone else see the flaw here?
Games are consistently the worst offenders in adopting aggressive anti-piracy techniques. I’ve played a number of games which limit you to 3 installs before effectively ālockingā the disc, rendering it useless. This cripples the second-hand games market, and for those of us with more than one machine or operating system, we actually reach the installation limit pretty quickly. You’re then required to ring up the games company and request that your disc be remotely unlocked- yes, you’re asking permission to play your own game!
Half-Life requires you to input a serial number to activate your hard-copy of the game. I got my copy from a charity shop and it didn’t come with a manual, therefore it didn’t come with a serial number. I was forced to download a keygen to activate my legitimately purchased game!
Recently, I bought a hard-copy of Shogun 2 Total War for PC. I expected to install it on my machine and start playing it within half an hour or so, but the DRM had other plans.
I had to download Steam, create an account on it and register my copy of Shogun 2. Steam then proceeded to download a mandatory 700Mb update to the game software. I live in West Wales, and at the time my broadband was barely faster than dial-up- I had to let the full file download at a shaky 12Kbps.
After 3 failed installations and several days of frustration, I managed to complete the installation and play the game. On a seemingly unrelated note, a couple of days later our internet died. Wanting to relieve my boredom, I booted up Shogun 2, but was unable to play it without logging into Steam… which requires an internet connection.
I’ve been told that sometimes Steam’s servers are down, during which time you cannot play your games. You may have a hard copy of the game, it’s all installed, and you have fibre-optic broadband, but you can’t play your own game because you’re unable to communicate with Steam’s servers.
I struggled through all of this DRM, when it hit me- I could have downloaded a readily-available pirated copy of the game for free, and I wouldn’t have all of the authorisation rubbish that I’m stuck with now!
DRM is one issue; price is another. How many people can really afford the full version of Adobe Photoshop, or Sibelius? When companies price themselves out of the market, piracy prevails again.
No matter how secure the DRM, there will be a hacker somewhere in the world that can crack it. The moment that happens, your software is out in the public domain, free for any thieves to download a copy- it’s too late to claw your intellectual property back.
Creating a completely secure system has not yet been achieved, so instead, I would advise companies to cut out or at least tone down the DRM. Price yourselves affordably. Offer a level of freedom from DRM that rivals a cracked copy. Hopefully your consumers’ have the moral fibre to pay for your software.
Technology and standards are evolving- we no longer expect to see popup advertisements on websites we visit, nor do we expect random programs and browser toolbars to be secretly installed alongside our main program. Let DRM join these examples in the graveyard of historical technology annoyances.